Chèques Cadeaux

1116 Urban Sprawl (Nsb)

1116 Urban Sprawl (Nsb) 150 150 CarineStJacques
Disponibilité :

Editeur : GMT
Règle
ANGLAIS
 EAN
817054010028
Description

Dans ce jeu pour 2-4 joueurs vous devrez transformer une cité en plein développement en une vraie métropole. Vous incarnez à la fois des entepreneurs et des politiciens qui cherchent à développer une zone urbaine…
Durée d’une partie: 3 heures environ.

Description en anglais:

Description:
Urban Sprawl abstractly models the growth of a town into a teeming metropolis.

Players assume the roles of entrepreneur, tycoon and politician—each helping in the development of a hypothetical ‘Anywhere, USA.’ Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

Throughout the game, players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

All of this eventually leads to the end game – a vibrant metropolis that is revered around the world – when the player with the most Prestige will be crowned the winner.

Game Play:

– The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player’s contribution to the growing urban area. Each building’s value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.

– At the start of a player’s turn he may discard one or more Building Permit cards from hand as ‘Investments,’ gaining Wealth in doing so. Next that player gets 6 ‘Action Points’ (APs) that he may spend on any of the the following activities:

– Acquiring new Building Permit cards from those available to choose.
– Constructing new buildings from those currently available.
– Acquiring a ‘Favor’ – a Building Contract that only that player can build.

– Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.

– Once a player has spent his APs it’s time for a quick reset phase in readiness for the next player’s turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.

– Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular ‘zone’ – Government, Residential, Industrial or Commercial – in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.

– Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.

– When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.

Game Design by Chad Jensen
Game Development by Kai Jensen

Components:
– one game board
– four player mats
– 144 wooden cubes in four player colors
– four wooden cylinders in four player colors
– one orange wooden pawn
– 165 cards:
– 54 in the Building Permit deck
– 37 in the Town deck
– 37 in the City deck
– 37 in the Metropolis deck
– four sheets of die-cut tiles:
– 128 buildings
– 24 Vocations
– 6 Politicians
– 1 Contractor
– 6 Wealth markers
– 3 Prestige markers
– 1 Active Player marker
– 1 Extra Favor marker

Players: 2 – 4 | Playing Time: 45 minutes per player

Xcom : Le Jeu De Plateau

Xcom : Le Jeu De Plateau 150 150 CarineStJacques
Caracteristiques
Auteur(s) : Eric M. Lang
Joueur(s) : 1 à 4 joueurs
Age : A partir de 14 ans
Durée : 100′
Editeur : Edge (2015)
Règle : Français
Mécanisme(s) : Coopératif
Description

Xcom : Le Jeu De Plateau

XCOM est un jeu dans lequel vous dirigez une organisation qui lutte pour la défense de la terre contre la menace aliène.

Développez, formez, défendez et combattez.

Nécessite une tablette ou un smart phone pour jouer à ce jeu.

Contient :

1 plateau

12 figurines de soldats

8 intercepteurs

24 ovnis

5 dés spéciaux

plus de 200 cartes et tokens

La Course A L’elysee

La Course A L’elysee 150 150 CarineStJacques
La Course A L'elysee

Disponibilité :

Editeur : Letheia
Règle
FRANCAIS
 EAN
3760175510151
Description

Un jour vous serez président !

Mais avant, il va vous falloir convaincre les Français !

Pour cela, vous allez livrer des débats enflammés contre les autres joueurs. Entre coups tordus et idées que vous avez empruntées aux autres, vous allez pouvoir montrer que vous êtes prêt à tout pour devenir Président. Attention : vous n’avez pas le monopole de la mauvaise foi!

‘Comment comptez-vous régler l’absence de neige cet hiver ?
– Mais, en créant trois cents mille emplois-jeunes bien sûr. Laissez-moi vous expliquer…’

Joueurs : 3 à 6.
Age : à partir de 14 ans.
Durée : 45 min.
Langue : Français.

Matériel : 1 plateau de jeu, 6 meeples Candidats, 6 cartes Partis Politiques, 60 cartes Idée, 54 cartes Débat, 30 cartes Coulisses, 2 Sabliers et 1 livret de règles.